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** '''mining cap (100 or 400) / 6.2 (mining bonus) / current extraction rate''' |
** '''mining cap (100 or 400) / 6.2 (mining bonus) / current extraction rate''' |
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** With starting extraction rate 3 minerals : 100 / 6.2 / 3 = 5.38 or 6 extractors (5 with some loss) |
** With starting extraction rate 3 minerals : 100 / 6.2 / 3 = 5.38 or 6 extractors (5 with some loss) |
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− | ** With starting extraction rate 20 gas : 400 / 6.2 / |
+ | ** With starting extraction rate 20 gas : 400 / 6.2 / 20 = 3.22 or 4 extractors (3 with some loss) |
* Player can NOT extract more resources from a planet by adding more than 6 extractors |
* Player can NOT extract more resources from a planet by adding more than 6 extractors |
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* If you REALLY need one mineral/luxury, don't colonize that planet (planets have halved extraction amount, compared to max-yield mining station. |
* If you REALLY need one mineral/luxury, don't colonize that planet (planets have halved extraction amount, compared to max-yield mining station. |
Revision as of 11:04, 24 February 2017
(Game version: DW Universe 1.9.15)
- All resource extraction (mineral/gas/luxury, either on ship or station) has extraction bonus of 6.2, rounded down. So with starting extraction tech 3 minerals (20 gas), one extractor can mine 18 resources (124 gas) on a 100% planet.
- Extraction happens each 6th game day.
- Max extraction amount of resources (mining cap) per mining turn per ship/station is planet concentration (100 max). On gas planets it is planet concentration * 4 (400 max).
- Planets mine each mining turn half the concentration (concentration 100% gives 50 resources).
- Storing mined resource on mining stations: each mined resource has about equal portion of cargo space. when it's filled-up, mining for that resource stops.
- Mining stations have cargo space bonus of about 3.5 (1000 "designed" cargo space is about 3500 actual space)
- Extractors on colonized planets don't work, but pirates CAN mine independent colonies.
Consequences
- Formula for calculating needed amount of mineral/luxury/gas extractors for maximum yield:
- mining cap (100 or 400) / 6.2 (mining bonus) / current extraction rate
- With starting extraction rate 3 minerals : 100 / 6.2 / 3 = 5.38 or 6 extractors (5 with some loss)
- With starting extraction rate 20 gas : 400 / 6.2 / 20 = 3.22 or 4 extractors (3 with some loss)
- Player can NOT extract more resources from a planet by adding more than 6 extractors
- If you REALLY need one mineral/luxury, don't colonize that planet (planets have halved extraction amount, compared to max-yield mining station.
Observed in-game behavior
- Most stations are filled-up with resources and don't mine. It seems freighters don't visit them often enough. Yet a player needs to build them, or AI will take them for itself.